Abstract: VR Fitness is a brand new experience that combines fun, entertainment and sportiness!
Nowadays, VR fitness has begun to occupy a large number of people's visions. The postures and scenery completely different from traditional fitness have stimulated everyone's tastes. VR fitness has become another hot topic after VR games.
VR fitness is actually a form of boring fitness into a game, increasing immersion. Through the novel form of the game, it is no longer a simple personal participation, but the entire process is completed in a complete game form. For example, riding on the road, jogging in the forest, and so on. The charm of the game is to let you pause without stopping, so this virtual form of fitness not only makes you have fun, but also makes you lose weight is not a problem, of course, you must still insist on playing. It's just that this form is no longer as boring as before, but it adds fun to the whole process of the game.
Today, ARinChina interviewed Mr. Wu Zongming, CEO of Magic Line Technology, to talk about how the VR fitness cool is how to play!
Note: The respondent promised that the data in the text is correct and responsible for the authenticity of the content. ARC makes an objective record and has backed up the original record.
ARC: What is the unique experience of applying VR technology to the fitness field? I heard that VR fitness, it is true to play in three minutes. Is this true?
Wu Zongming: VR Fitness is a brand new experience. It combines fun, entertainment and sports. It is a new fitness method that is worthy of experience and appreciation. Combine game entertainment, landscape tourism, and sports and social interaction. After three minutes of fitness, you can achieve certain effects, such as sweating, decompression, soothing mood and so on.
ARC: For the current market, what challenges do you think VR fitness faces? What is the practical significance of VR fitness?
Wu Zongming: VR fitness is still budding, and there is a lot of room for the future. The current problems are mainly technical bottlenecks such as dizziness and sweating. We have already had invention patents for vertigo, and it can be well controlled. The current content + hardware cooperation is basically not dizzy, which is also our technical advantage. In marketing, I hope to have more partners and channels. The introduction of a new thing is not an immediate replacement or subversion of the old way, it only provides users with different experiences and different choices. Just like movies and TV, there is no question of who replaces who, green radish, have their own love.
From our bicycles and horse riding, the products have been more and more accepted by users after three iterations. Now they have reached full self-service operation. Users of different ages every day should be getting better and better.
ARC: VR vertigo is also a technical solution that needs to be perfected. Wearing VR helmet/glasses during exercise will affect the balance of the human body. It will also fatigue when worn for a long time, and it is impossible to pay attention to the surrounding state. Is there a safety hazard? ? Many people don't look good at VR fitness. How do you evaluate them as an insider?
Wu Zongming: Security is absolutely no problem. The VR equipment we use, cycling, horse riding, etc. are all sitting. VR treadmills also have guardrails and seat belts. The problem of vertigo, we use the exclusive invention patent technology to achieve a high degree of synchronization of human motion perception and vision, basically solve this problem.
At present, the biggest bottleneck is the problem of sweating and comfortable wearing of glasses, and the use of a disposable sanitary eye mask can reduce discomfort. To sum up, VR fitness is currently not suitable for long-term, high-intensity exercise, and there is no problem for low-intensity exercise, which can cover most groups.
ARC: In addition to exercise, there is also a diet. How do you feel that VR fitness can regulate diet?
Wu Zongming: When it comes to the relationship between sports and diet, we will give some suggestions in our VR content. At the same time, we also invited a consultant from the American Sports Health Association. He will give us some background support and data analysis, including Diet-related combination, but this suggestion is only an aid to us.
ARC: In the VR fitness market, when you are not so mature, you have invested in the VR fitness field. Are you really making money? How do you keep profitable?
Wu Zongming: The problem of profitability, VR fitness, an emerging market, whether it is a gym or a personal fitness enthusiast, is a gradual process for paying for this, but we are now taking a different approach, introducing the concept of entertainment, on the one hand, fitness, on the one hand It is entertainment. In terms of entertainment, we have a certain profit and a certain harvest, and now it is equivalent to our profit in VR entertainment.
ARC: At present, there are some intelligent robots in the field of fitness in foreign countries. It is already possible to monitor some people's movements and do some guiding work. Do you think that this type of robot will completely replace the fitness instructor in the future?
Wu Zongming: It is too early to completely replace the coach, which is technically achievable. Mainly emotional interaction, body language, etc. can not be completely satisfactory. It and the real coach may be a complementary and progressive role. Time, space is more flexible, and low cost is the advantage of VR coach.
ARC: After the self-service gym, shared fitness warehouse, and mobile fitness app continue to penetrate the public life scene, will VR enter the gym, will it point to the next vent, and arouse the tens of billions of market? What do you think of the industry of VR fitness?
Wu Zongming: The combination and collision of various forms is likely to produce the next vent. Fitness or health industry may be the next area of ​​BAT production. The traditional gym is now more and more open. The fitness group is getting bigger and bigger. If there are new products, the new model will enter the sunrise industry, and it is very likely that the wind will rise.
The industry of VR fitness is very good from the perspective. From now on, because it involves enterprises, it involves the acceptance of users and involves the public's opinion. This is the concept that we want to enter a mass fitness.
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