On March 29th, 2017, Shenzhen - Vive X Global VR Accelerator Program announced the list of the second batch of companies selected for the program recently. Vive X will provide funding and support for these companies to develop virtual reality (VR) ecosystem. system. More than 30 new companies from nine countries and regions including China, the United States, and Israel have been selected to participate in the project to jointly create and promote the development of global VR and AR ecosystems.
Marc Metis, Global Head of Vive X, stated: "Vive X is working with many of the most promising companies in the VR/AR sector to promote industry innovation and promote industry development. We will continue to invest in and support the development of basic platform services and hardware technologies, Expanding areas such as business, business, education, health, social and e-sports.â€
In less than a year, the Vive X Accelerator program has launched two rounds of projects, which has also transformed Vive X itself from a start-up company into a leading investment company investing in more than 60 global companies.
The Vive X Accelerator program provides unique support and assistance to selected companies to ensure they have all the tools they need to successfully build the next wave of VR content, services, platforms, and hardware. Vive X upholds service-oriented operation philosophy and strives to establish partnerships with settled companies and graduate member companies. Many of the selected companies are at a more mature stage than the general accelerator projects and have also chosen to join Vive X to assist the company's long-term strategic goals.
In addition, Vive will also promote the Vive X accelerator program in Israel, which is currently open for application. For information on the Vive X Accelerator Program application, please visit: https://.
The detailed list of companies selected for the second batch of Vive X accelerators is as follows:
Beijing
· Mint Muse is a technology and R&D company specializing in panoramic sound. The company's R & D products include leading panoramic sound hardware, VR audio editor, panoramic sound rendering SDK, panoramic sound live broadcasting solutions.
· Hexa's technology can transform 2D photos into 3D models quickly and cost-effectively, making it easier for brands to create 3D and VR forms of products and content presentations in online retail and other areas.
· Vito, a former virtual reality technology education company from Singapore, is committed to combining VR/AR technology with education to create innovative application content and solutions. At present, the main product, "Science and Reality", is a content + operating system for K12 STEAM creator education, covering interdisciplinary learning content and maker tools.
· Invrse Reality is dedicated to the perfect combination of the physical world and virtual reality. Its unique interactive design and tactile input device allow users to have a unique hand interactive experience.
· PlusOne is a startup focused on AR and AI, dedicated to creating intelligent interactive holographic projection portraits. Business users can use this technology to train employees, such as how to communicate with customers more effectively.
Multiverse is a world-class virtual reality content studio. Team members graduated from Stanford University, Carnegie Mellon, Darden School of Business and other world-renowned universities, and have top VR and game companies such as Wevr, Disney, Riot (League of Legends), CJ E&M, Silver Han (Time-Space Shootout), SGN, etc. experience. The team's previous product "Reveries: Dream Flight" is currently the highest rated domestic VR game in the world. The large-scale game development project "Seeking Dawn" won the Tencent VR Developer Contest Best Visual Award.
Red Accent is a high-quality VR game and application development company based on mobile, PC and other platforms. The team is composed of senior developers from the global game industry. The company's two current studios are located in Shanghai and San Francisco, and are now actively developing products related to sports and adventure topics to the Chinese and global markets.
Byond is a cloud-based VR online distribution platform that allows brands, media, companies, and advertisers to create and publish interactive content in a VR environment. Byond's tools allow users to quickly create cross-platform VR applications.
· Tools developed by OVA - StellarX enables non-technical users to create VR content in a virtual reality environment with simple interactions.
Shenzhen
· Transmind is committed to creating a pan-secondary VR social interest solution to build a richer second based on the next-generation RIHA "real-time holographic sound field interaction" engine in its companion product, Planet VR. The dimension style virtual reality entertainment world. In the future, brain traversal will create a more complete social ecology of VR and build a cross-platform, second-element style of Sword Art Online under the VR new media system.
· The goal of Aurora AR is to become a leader in the design of optical glasses and devices for augmented reality. The company’s first product is a price-conscious AR glasses with a viewing angle of 135°.
Kiwi Technology focuses on providing camera-based recognition and tracking technology, 3D image modeling, and visual effects for consumer products. The KiwiFace mobile and VR SDKs have been widely adopted by mainstream live broadcast, short video and VR service providers, and will reach 100 million level installed capacity in the first half of 2017.
· Shengda Education Technology (Shengda) provides virtual reality education solutions for dangerous, complex and high-cost experiments in schools, schools and vocational schools across the country, such as new energy vehicles, industrial robots, and power system training software. At the same time, Shengda also established VR education centers for governments in Shenzhen, Sichuan, Chongqing and Jilin.
· BrokenColors integrates multiple sensing technologies of the head to capture the user's facial expressions and eyes and realize the emotional communication that was previously difficult to achieve in the virtual world.
bHaptics allows users to experience the virtual reality world through tactile feedback in addition to viewing and listening. The company's touch sensors and its own editing software allow developers to easily add tactile elements to different content.
· SoccerDream provides football training techniques and courses in the VR environment for football clubs, training centers, schools, etc., to help athletes and students improve their football skills and provide data analysis.
Taipei
· Opaque Space is the developer of top VR experience content and is committed to developing consumer VR experiences and emulating VR experiences. Opaque Space is currently intensifying the development of its highly acclaimed VR game "Earthlight," and has stepped up its in-depth cooperation with NASA to develop VR training tools for the next generation of astronauts.
· The Snobal team is focused on developing commercial VR tools. Business organizations will be able to easily create, manage, and analyze VR environments through the use of their VR tools. At the same time, they can be used to design and collaborate so that employees and customers can better understand corporate information.
· Memora is the creator of the world-leading 360° camera Luna, providing users with a new model for social communication and archiving of images using AI and 360°VR holographic video and live technology. Memora was funded by the US crowdfunding platform Indiegogo, received over 1,000 sponsors within 30 days, and raised a total of 340,000 US dollars.
· Xikaku is an AR technology company that specializes in creating professional applications in the industrial and medical fields. Its first product, X-Visor, is a set of analysis and visualization systems. It uses the AR technology to superimpose visual information in real time, enabling plant personnel to accurately and efficiently learn the status of mechanical equipment. In the key tasks, the system will greatly enhance the efficiency of the enterprise.
· Appnori, a VR game developer focused on sports competition content, has developed two high-quality content suitable for players of all ages for baseball and table tennis, and will continue to develop related content for different sports experiences in the future.
· VRANI is committed to providing users with an excellent VR experience by designing interactive VR characters. VRANI's four core gaming experiences, including easy play, deep play, interactive play, and multiplayer play, create fun, easy-to-use casual VR content that meets the needs of different players.
· TEGway is a manufacturer of flexible thermoelectric devices (F-TED) and has developed the world's first high-performance F-TED product. Based on its own F-TED technology, TEGway has created a ThermoReal® solution that allows players to experience both cold and hot temperature changes and even feel pain when experiencing VR/AR content.
San Francisco
· CognitiveVR provides 3D spatial analysis and user feedback tools for VR/AR content, enabling organizations to quickly and easily collect user behavior and feedback, and perform in-depth data analysis and display.
· Construct Studio is a bilingual, independent studio dedicated to creating an interactive narrative VR experience. The studio recently created its first interactive narrative VR experience content, The Price of Freedom, which was adapted from the real events of the CIA's Spiritual Control Program.
· Forbidden Mechanism was founded by the founding team of Phospher Games (the creator of the global best selling VR content “The Brookhaven Experimentâ€). The team is currently working hard to build the best VR multiplayer online shooting game.
HyperfairVR is a web-based VR social SaaS solution developed for enterprise users. It allows companies to easily build and customize their own branded VR environments and quickly publish to multiple platforms to interact with customers and employees through virtual reality.
· Limitless is a cloud platform that makes it easier for creators to create VR content. With the Limitless VR Creative Environment, creators can use limb motion animation directly in the VR environment to make animation easier for both beginners and professionals.
· Mindesk has developed the immersive VR plug-in for the world's first commercial CAD design software. Plant engineers, architects, and designers using Mindesk can smoothly paint and build models in virtual reality and collaborate in real time through the cloud.
· Realiteer develops a highly immersive and evidence-based cognitive behavioral therapy (CBT) program that has been demonstrated in clinical trials to treat substance abuse, anxiety, and depression. The company works closely with the world's leading academic researchers to design and build these treatment programs.
· The Rogue Initiative is a new VR and digital media content studio that focuses on 3A interactive entertainment movies. The company co-creates and co-owns new intellectual property in the VR environment with numerous Hollywood top practitioners and further develops various other forms of authorization.
· Subdream is a VR social game studio founded by the continuous entrepreneur Jikhan Jung who focuses on the game field. The company plans to release high-quality multiplayer VR games that are suitable for offline experience shops and home games.
Vertebrae is a native VR and AR advertising platform. The company's technology allows advertisers, developers, and publishers to deliver immersive native VR/AR/360° video ad experiences on different platforms.
For more information and service information about Vive, you can also follow the HTC virtual reality official WeChat public account:
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